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MechCommander 2
By Raul “Datajack” RodriguezCSIM: MC2 is will feature "camera controls" to pan the battlefield. Will the user have the ability to zoom in and out as well as quickly "jump" the view around to his/her different Mechs? Can you provide some details on the new view system?
Mitch: Yes, you'll be able to zoom in pretty darn close as well as zoom out to get a decent view of the battlefield. You can change the camera view by holding down the "free look" hotkey and moving your mouse. You can move your view on the tactical map by clicking on it and you can jump to different units by double-clicking their icons on the bar at the bottom of the screen.
CSIM: Will the game introduce new Mechs, weapons and equipment?
Mitch: MechCommander 2 features 15 'Mechs that weren't in the first game or MechCommander Gold. 4 of these 'Mechs are original designs by our team. The new 4 aren't "ubermechs" that can kill anything that moves-they were created to fill specific design needs.
CSIM: Has any changes been made to the way the player commands his Mechs? What new commands will be available to player?
Mitch: We've added the ability to create patrol paths but based on feedback from players of MC1, we've been concentrating our attention on the player unit AI, rather than adding more controls. MC2's MechWarriors are smarter. They choose the best weapon range for their loadout, so they require less micromanagement.
They support each other-if one is attacked and his lance mates are nearby, they'll help to defend him. They're also more aggressive. You don't need to tell a professional soldier to shoot the enemy-you want to point out "priority targets".