World War II Online
by Leonard "Viking1" Hjalmarson |
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Infantry and Interaction Q. How do the soldiers interact with other assets? Say I find a tank with an open turret and get a good shot at the commander. Can I then lob a grenade inside? Or if I shoot the driver of a truck, can I climb in and drive it away? Mo: Hmmm, I'm not sure of your grenade skills, but it'll be possible. And yes, you'll be able to drive "found" vehicles in some instances. Q. What happens if the player's tank is shot from under him or his engine is dead and he bails out? Mo: If he morphs back to base he can reenter another mission but he loses his score for the mission he was on. If he has a grenade or can somehow commandeer another vehicle he can continue the war from where he is at. OOB Q. What is the order of battle? What aircraft can I fly? What vehicles/artillery can I command? What ships? Mo: Top secret still. Q. Heh.. we'll see... We have friends in low places. What weapons are modeled for aircraft? Mo: All of em will be. Q. Tell us about communications among infantry and between units. Are radios modeled? Mo: Sorry to be a stick in the mud here. Yes we'll have radios, that's all I can say. |
Resource Management Q. What happens when I run out of shells or bullets or if my side is losing too many aircraft? Tell us about resource management. Mo: If you're losing too much stuff you'll lose the war. Or at least have to fall back a bit. With the supply lines the way they are modeled, as you fall back your supply lines will get shorter, making your ability to defend more resilient, and conversely, as you get deeper into enemy territory your supply lines will be longer, more strained and more vulnerable to interdiction. Q. How is intel presented to the player? Say I am a squadron commander in the air, or commanding a squadron on the ground. Mo: Can't really say just yet. But intel will be supplied almost exclusively by players to their sides with sightings and recon missions. Snail: Things like radar and sonar will be modeled as accurately as possible as well. Q. Thanks, meant to ask that one. What hardware support will be present? Force feedback? Union reality headgear? What else? Mo: Not sure just yet. Go to Part VII: Sound and System
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