Round 3 - Flight Model
As a computer simulation enthusiast, I am not a commercial pilot, nor do I even have a PPL (Private Pilots License). In order to evaluate the flight modeling design of each simulator, I relied on my pilot friend I mentioned earlier to give me a quick blurb on the flight modeling of each simulator. He noted that of all three simulators, Fly! was the most realistic with exact fuel burn rates and the most realistic flight performance. He did agree with me that Flight Simulator 2000 has an equally impressive physics flight modeling and performs well against Fly with aerodynamics and environmental effects.
Personally I found Flight Unlimited III to contain the simplest flight model of all three simulators, and Flight Simulator 2000 the most complex. Given our differences of opinions, it's obvious that both Flight Simulator 2000 and Fly! have done a good job of trying to emulate actual aircraft performance.
One thing that did disappoint me was that Fly and Flight Unlimited III have a lack of large aircraft in the inventory. Flight Simulator contains a Boeing 737 and 777. Both are difficult to fly, and require many hours of training to be able to do something like land in IFR conditions. Smaller aircraft are easier to fly and navigate, and this makes it difficult to correctly assess the simulators true flight model.
Fly! has the best flight model of all three simulations. The fuel burn rates, climbing, stalls, and cruise speeds are very accurate according to my friend. Flight Simulator does a good job as well, but isn't quite as exact as Fly!, while Flight Unlimited III seems very arcadish.
Fig. 6. Beechjet Front Cockpit View in Flight Unlimited 3
Round 4 - Graphics
Graphics in simulations have come a long way since Commodore computers. With amazing resolutions and the power of D3D, Glide, and OpenGL graphic cards, the entire gaming industry is buzzing with these three key words.
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