Does the ground war impact the air war in this sense? For example, if I
attack a truck convoy carrying supplies to the enemy will it impact his
ability to fight?
Some time - yes, sometime - no. Depends of mission scenario. But there is such feature.
Tell us about physics modeling. Will gear compress on landing? Is secondary
damage possible when an object explodes? (for example I hit a fuel truck and
it is parked near to a building.)
Visually the plane itself is currently looking like gear is with compress modeling. Physically it is modeled. The aircraft landing looks very realistic. After the landing the plane moves across the roughness with smooth jumping, like in real life.
Secondary damage is also present in air and on the ground. If you hit a fuel truck, located near other object and explosion of such object is enough to destroy objects close to explosion site - such object will burn or explode.
Tell us about ballistics modeling. Will bullets drop due to air friction and
gravity? Are guns modeled individually for muzzle velocity and calibre?
With realistic user settings the ballistics of bullets, shells, rockets and bombs is modeled with air friction and gravity. But it will be possible to switch such feature Off, if player doesn't like it. All shots including ground guns and cannons are modeled according to their caliber, speed of the shell and ballistics.
How will missions be connected? Tell us a bit about briefings, debriefings
etc. Will statistics for each pilot be available?
Basically we would like to present all menus displaying real time render scenes. That means that we don't plan to produce any PRERENDERED intros "like" b&w chronic films. There will be intros based on our engine render, which as we think will look much better. Some scenes will be pre-scripted and recorded, but each scene will be generated in real time. Such concept allows us to keep minimal or high resolution for any screen of the game and don't switch display in different modes, except some special screens of multiplay menu and mission builder. Also such concept allows us to keep the common design of the sim in one style. Before each mission we will display the map with a short briefing, where mission goal will be defined. Then you'll be able to change something (not always - depends of mission) and than to start.
Before each campaign we'll display intro, based on real time rendered scene. How it looks, I hope we'll be able to show for public in AVI's or MPEG's before May 2000.
The full statistics after each mission or summary statistics including awards will be present.
As additional feature we plan the feature to record any of your flight in a track-file. After recording is possible to edit such file: change any possible views from cockpits or outside view for almost all objects. Such file will be possible to send to any owner of IL-2 box via Internet. Any owner of IL-2 will be able to see such recorded flight of his friend or virtual enemy. That feature we plan for all modes of sim: single, campaign, multiplay, missions, created in mission builder and even for quick mission. The size of such track-file will be small, because it contains coordinates of objects in time - just load the file and engine will show it.
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