Fighting Steel
by Eric "Snacko" Marlow |
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Summary I'm a bit torn when sizing up Fighting Steel. While I applaud the developer's attempt at accuracy and realism in constructing the ships database, the AI, and the physical modeling aspects, I am disheartened by some of the choices that where made early in the development cycle. The need for first-person gunnery/torpedo targeting, the lack of a radar station, and the necessity for more robust campaign engine might damage this game by not allowing a fuller game play experience. It is that fuller experience that will determine enjoyment over the long term, and at the moment Fighting Steel is weak in this dimension. On the other hand, I had a first-rate time constructing missions and then playing them out as I saw fit. I rather liked playing historical missions and determining if my maneuver skills would have given me an advantage. Although it's tough for me to overlook the problems with the software, what's included in the box is an enjoyable simulation. Although many of the features I had hoped to make it into this sim probably will never be incorporated, I feel confident that SSI's continued support of this product will allow it to stay on my hard drive for some time to come. Here are some of my parting shots.. er, thoughts: High Points:
Low Points:
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A Battleship Rolls Over
Overall Rating: 83% Test System
Download Snacko's custom mission: Download the v 1.02 Patch. 1.3 MB to take care of many small issues and crashes. Download the Fighting Steel Demo 23 MB. Cruise the Fighting Steel web site. Join a discussion forum on this article by clicking HERE.
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