E d i t o r i a l Can I have my money back please? |
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In recent years, the computer games industry has moved out of the age of bedroom programmers, and into the age of multi-national companies. In many respects, this is a good thing; larger companies mean larger development budgets and more games with ambitious design spec's. Unfortunately, it also means that games are no longer designed by passionate individuals who take pride in their work. As Steve MacGregor explains, games seem to be designed and developed by faceless marketing divisions who are solely interested in moving product and produced solely based on how much revenue they can generate. | |
E d i t o r i a l Simulated Future |
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Nigel Doyle's Editorial on the current status of Combat Simulations takes look at a possible solution for the 'hard-core' gamer. | |
F e a t u r e E3 in Review |
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Jim Tittle takes us on his tour of E3, the Electronic Entertainment Expo held in Los Angeles last month. He takes a close look at upcoming simulators like B-17 "The Mighty Eighth" from Hasbro, and a variety of new and exciting products to be released this year. | |
E d i t o r i a l The New Millenium |
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E3, the Electronic Entertainment Expo, in Los Angles was a wonderland of new hardware and software, either new or soon-to-be released. As Kurt Giesselman explains, it was also an eye opening experience as it offered insight to where the industry is headed in the near future. | |
Op Ed Is There a Future for Hardcore Sims? |
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With the dearth of hardcore sims on offer at this year's E3, should we be getting nervous about the future of hardcore combat simulation? Site publisher, Douglas Helmer, gives his take on the situation and offers some suggestions as to how the community might be able to hasten the return of the hardcore sim. |
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E d i t o r i a l SDOE 1 Year Later |
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When "Fighter Squadron The Screamin Demons Over Europe" came out just over a year ago, it was a highly anticipated WWII sim. A game which would allow the player the ability to fly bombers and man the various gun positions, as well as the inclusion of a mission editor which made it possible to design your own missions, and take part in what was promised to be a stable multiplayer environment where up to 16 of your friends could wage war beside you in either co-operative missions, or free for alls. | |
Guest Editorial To Padlock or Not to Padlock |
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Padlock. That single word can start some of the longest and most heated debates among the flight sim crowd. Why is that? The cliché that we've all heard a thousand times now is that "it's a crutch." While the majority of flight sims released in the past several years have included some form of padlock view, there are still a few (notably online games) that don't. | |
Editorial The Art and Science of Sim Design |
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Immersion... the willing suspension of disbelief. Just what makes a simulation appealing anyway? | |
Guest Editorial F22 Flameout: Will the US Congress Eject? |
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Military sim enthusiasts are concerned when a major fighter program is cut, not just as PC software consumers, but as humans with a genuine interest in future technologies that can make the world safer. | |
Editorial Multiplayer Gaming: Beginning or the End? |
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If massively multi-player online gaming falls apart it won't be from business or creative factors. The blood will be on our hands, because cheating by the participants is the greatest single threat to the continued success and growth of the online market. | |
Editorial Evolution in Simulation Development |
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We saw it with F22 Lightning II and then Lightning III. DiD did it with F22 ADF and Total Air War. Now everyone is doing it. Is it a good thing for the industry or the gamer? | |
Editorial Flight Models in Combat Flight Sims |
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Is the flight model in serious simulations a help or a hindrance to enthusiasm and sales figures? TOMB defends the accurate flight model. | |
Editorial A Hardware Future? |
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On August 21st Gamesdomain posted an article questioning the future of hardcore simulations. We tell you why the future is secure. | |
Past Editorials |
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1999 The Leading Edge July '99 1998 Flight Sim: Evolution: Jan. '98 1997 1998 - Looking Ahead Nov. '97 |
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